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In the January 6th edition of 'Ask Cryptic', the devs talk seriously about Champions Online. Specifically, they talk a bit about power customization, leveling mechanics, animal companions, and more.

Ask Cryptic

From the dev blog:
What is the dev team considering in order to enhance the leveling system, so it won't become boring and monotonous?


There are a plethora of things for players to do as they rise in experience aside from what we all consider run-of-the mill missions. There is an Open Mission system where numerous players can organically discover and simultaneously complete quests, the Nemesis system where players create their own arch-enemy who is blended into the over-arching storyline, hundreds of achievements and Perks to unlock, and a full-fledged crafting system to create custom gear and abilities.

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