Posted 5/12/2009 at 9:36 PM By TheJester

Relic has just released the first huge update to its very popular RTS/RPG hybrid DAWN OF WAR II.
This update features new maps, game modes, a 'push to talk' voice chat feature, and tons of stability fixes.
Check out the full and VERY extensive patch notes after the break!
Bookmark & Share:
Continued...
New Content
* Two on Two game mode is now available for ranked play.
* Two new four-player maps have been added to the game: (4p) Medean Cliff Mines and (4p) Ruins of Argus. These are available for ranked and custom games.
* We have added a benchmarking performance test; you can find it in the Graphics options tab.
* There are eight new sync kill animations in the game. Keep your eyes open for some new carnage!
New Options
* We have added a 'Push to Talk' option for in-game voice chat. When enabled in the Game Options screen, tilde (~) will control chat.
* We have also added a 'Advanced Sub-selection' game option. When enabled sub-selection behavior will be the same as Company of Heroes, where a sub-selected squad will be the only one to receive orders.
Stability
* Fixed several crashes where invalid data was being written to logs.
* Fixed a common multithreading crash.
* Fixed some out-of-memory crashes on Vista 32.
* Fixed a crash that could occur if Avitus was reinforcing when a game ended.
UI Change
* The previous PvP squad decorators have been replaced with decorators based on the squad role. The new decorators identify units in a way that is consistent across races. A new loading screen tip has been added to explain the new images.
Replay Improvements
* Added a 4x speed.
* Capture progress bars are now visible.
* Commander wargear and squad upgrades are now visible on unit selection panel.
* Build queues are now displayed.
* Replay control buttons now have audio.
* Decorators now show up in replays.
Gameplay Bug Fixes
* Fixed a bug where a unit with an energy shield could become unkillable if they also had very low health.
* Fixed a bug where the Carnifex would stop meleeing units after killing a hero in melee.
* Tankbusta targeting priorities have been improved, now prefer to target vehicles.
* Fixed a bug where demolition charges could pass through terrain and not detonate.
* Fixed a bug where the Techmarine could continue to repair after being knocked down.
* Squads now unload from a vehicle when it is destroyed.
* Full resource refunds are now granted when a building that hasn't started construction is cancelled.
* Adjusted refund costs on the Webway gate.
* Adjusted refund costs on the Techmarine's Space Marine Heavy Bolter turret.
* Fixed a bug where a melee leaping unit would follow a teleporting or jumping unit a long distance.
* Fixed Warp Spider Exarch Enhanced Warp Generator and Improved War Generator.
* Adjusted Scything Talon knockback and suppression.
* Fixed a pathing problem on (6p) Typhon Arena.
* Put a build time on Ravener Tunnels. Tunnels are also vulnerable during construction.
Text Bugs
* Fixed tooltip on Lictor Hero's Adrenal Gland wargear.
* Fixed tooltip on Catalyst ability.
* Fixed tooltip on Warlock Champion's robe.
* Fixed an incorrect tooltip on the 'Luv da Dakka' ability.
Custom Games
* Players are no longer prompted to dispute a match when a player is kicked from a non-ranked game.
* Players can now select chapter colors for AI players.
Matchmaking
* Removed the 'Submit Player Review' prompt that would appear if a player left the countdown before a match started.
* Fixed a situation where a party could get broken up when host migration occurred.
Post-game stats
* We now show a 'Player has left' message for all players when you quit out to the post game screen.
Achievements
* Fixed a bug with the Sweeping Advance achievement. Previously it wouldn't be awarded if the retreating unit was the last entity in the squad.
Audio Improvements
* Speech events now fade out if a higher priority event triggers.
* Medium sound quality preset now chooses 44100Hz instead of 22050Hz.
In-Game HUD and UI
* There are now two map ping buttons, Attack and Defend. (Hotkeys are F8 and F9 respectively.)
* Added a Retreat All hotkey. (ALT-X)
* Added a Retreat Hero hotkey. (SHIFT-X)
* Fixed an issue where the camera would get locked to a position if you band-box selected and landed on a button, then pressed it without moving the mouse.
* The camera no longer strafes when starting a move facing or band-box selection.
* Squads that have sergeants now display the count correctly on the reinforcement UI.
* Unconscious heroes no longer get selected when bandbox selecting multiple units.
* Targeted abilities are now usable on multi-select portraits and on squad tabs.
* Implemented a fix for starting squads not receiving hotkeys when another player loaded slowly.
* Player list bars no longer fade in and out while using voice chat.
* Fixed an issue where 'Rear Armor Hit' kickers were triggering multiple times.
* Selection circles no longer disappear on a selected unit that is performing a sync kill.
* Fixed a bug where greyed-out unavailable abilities would show up when a squad was retreating.
* Fixed an issue where the portrait health of a unit could display zero when the unit was still alive.
* Clicking a squad tab on a unit in a Webway gate or Ravener tunnel will now correctly select that squad.
* Fixed a bug where squads with a sergeant would sometimes get two decorators when exiting a webway gate.
* Reinforcement UI no longer displays when a hero is selected.
* Fixed an issue where a blank square would appear when a squad was reinforcing.
* Opposing players no longer see random players' race selection in the Player List panel.
* Fixed a bug where helptext on purchased hero accessory wargear wasn't visible.
* Fixed an issue where a black border would sometimes appear on a garrisonable building.
* Pressing space bar in a chat no longer results in two spaces entered.
Game Options
* Fixed a bug where sound for buttons in the Game Options screen would disappear after adjusting brightness.
AI Player improvements
* Expert and Hard players now provide higher early game pressure through a variety of tier one units.
* AI players now purchase a variety of wargear for their hero, and take better care not to hurt their economy.
* AI players now purchase an appropriate amount of generators.
* AI players will engage the enemy and attack more aggressively than before.
* AI players are ber at preserving units, and retreat at appropriate times both in melee and ranged combat.
* AI players are now much better at using unit abilities.
* AI players will upgrade existing units with a variety of upgrades more intelligently.
* AI players prioritize capture points in a more intelligent fashion.
* AI players tech to tier 2 in an appropriate timeframe and purchase later game units based on combat needs.
* AI players tech to tier 3 and purchases late game units including Carnifexs, predator tanks, fire prisms, etc, based on combat needs.
* AI players now can flank suppression weapons out of combat.
* AI players now purchase dead heroes at more appropriate costs.
* AI players no longer buy and cancel generators when enemies are around.
Campaign
* Mission briefing speech now only plays the first time a mission is opened.
* Fixed an issue where the starmap button didn't highlight the first time a player had to travel between planets.
* The character level up screen now accounts for rewards granted by the mission.
* Fixed a fatal SCAR error on Angel Gate.
* Fixed a fatal SCAR error on the first Lictor encounter.
Co-op
* Added a countdown timer to campaign mission start.
* Fixed an issue where the other player in a coop games hotkeys were always set to 5.
Localization
* Added support for Hungarian language.