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Relic has just released the first huge update to its very popular RTS/RPG hybrid DAWN OF WAR II.

This update features new maps, game modes, a 'push to talk' voice chat feature, and tons of stability fixes.

Check out the full and VERY extensive patch notes after the break!

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New Content

    * Two on Two game mode is now available for ranked play.
    * Two new four-player maps have been added to the game: (4p) Medean Cliff Mines and (4p) Ruins of Argus. These are available for ranked and custom games.
    * We have added a benchmarking performance test; you can find it in the Graphics options tab.
    * There are eight new sync kill animations in the game. Keep your eyes open for some new carnage!


New Options

    * We have added a 'Push to Talk' option for in-game voice chat. When enabled in the Game Options screen, tilde (~) will control chat.
    * We have also added a 'Advanced Sub-selection' game option. When enabled sub-selection behavior will be the same as Company of Heroes, where a sub-selected squad will be the only one to receive orders.


Stability


    * Fixed several crashes where invalid data was being written to logs.
    * Fixed a common multithreading crash.
    * Fixed some out-of-memory crashes on Vista 32.
    * Fixed a crash that could occur if Avitus was reinforcing when a game ended.


UI Change

    * The previous PvP squad decorators have been replaced with decorators based on the squad role. The new decorators identify units in a way that is consistent across races. A new loading screen tip has been added to explain the new images.


Replay Improvements

    * Added a 4x speed.
    * Capture progress bars are now visible.
    * Commander wargear and squad upgrades are now visible on unit selection panel.
    * Build queues are now displayed.
    * Replay control buttons now have audio.
    * Decorators now show up in replays.


Gameplay Bug Fixes

    * Fixed a bug where a unit with an energy shield could become unkillable if they also had very low health.
    * Fixed a bug where the Carnifex would stop meleeing units after killing a hero in melee.
    * Tankbusta targeting priorities have been improved, now prefer to target vehicles.
    * Fixed a bug where demolition charges could pass through terrain and not detonate.
    * Fixed a bug where the Techmarine could continue to repair after being knocked down.
    * Squads now unload from a vehicle when it is destroyed.
    * Full resource refunds are now granted when a building that hasn't started construction is cancelled.
    * Adjusted refund costs on the Webway gate.
    * Adjusted refund costs on the Techmarine's Space Marine Heavy Bolter turret.
    * Fixed a bug where a melee leaping unit would follow a teleporting or jumping unit a long distance.
    * Fixed Warp Spider Exarch Enhanced Warp Generator and Improved War Generator.
    * Adjusted Scything Talon knockback and suppression.
    * Fixed a pathing problem on (6p) Typhon Arena.
    * Put a build time on Ravener Tunnels. Tunnels are also vulnerable during construction.


Text Bugs


    * Fixed tooltip on Lictor Hero's Adrenal Gland wargear.
    * Fixed tooltip on Catalyst ability.
    * Fixed tooltip on Warlock Champion's robe.
    * Fixed an incorrect tooltip on the 'Luv da Dakka' ability.


Custom Games

    * Players are no longer prompted to dispute a match when a player is kicked from a non-ranked game.
    * Players can now select chapter colors for AI players.


Matchmaking

    * Removed the 'Submit Player Review' prompt that would appear if a player left the countdown before a match started.
    * Fixed a situation where a party could get broken up when host migration occurred.


Post-game stats

    * We now show a 'Player has left' message for all players when you quit out to the post game screen.


Achievements

    * Fixed a bug with the Sweeping Advance achievement. Previously it wouldn't be awarded if the retreating unit was the last entity in the squad.


Audio Improvements

    * Speech events now fade out if a higher priority event triggers.
    * Medium sound quality preset now chooses 44100Hz instead of 22050Hz.


In-Game HUD and UI


    * There are now two map ping buttons, Attack and Defend. (Hotkeys are F8 and F9 respectively.)
    * Added a Retreat All hotkey. (ALT-X)
    * Added a Retreat Hero hotkey. (SHIFT-X)
    * Fixed an issue where the camera would get locked to a position if you band-box selected and landed on a button, then pressed it without moving the mouse.
    * The camera no longer strafes when starting a move facing or band-box selection.
    * Squads that have sergeants now display the count correctly on the reinforcement UI.
    * Unconscious heroes no longer get selected when bandbox selecting multiple units.
    * Targeted abilities are now usable on multi-select portraits and on squad tabs.
    * Implemented a fix for starting squads not receiving hotkeys when another player loaded slowly.
    * Player list bars no longer fade in and out while using voice chat.
    * Fixed an issue where 'Rear Armor Hit' kickers were triggering multiple times.
    * Selection circles no longer disappear on a selected unit that is performing a sync kill.
    * Fixed a bug where greyed-out unavailable abilities would show up when a squad was retreating.
    * Fixed an issue where the portrait health of a unit could display zero when the unit was still alive.
    * Clicking a squad tab on a unit in a Webway gate or Ravener tunnel will now correctly select that squad.
    * Fixed a bug where squads with a sergeant would sometimes get two decorators when exiting a webway gate.
    * Reinforcement UI no longer displays when a hero is selected.
    * Fixed an issue where a blank square would appear when a squad was reinforcing.
    * Opposing players no longer see random players' race selection in the Player List panel.
    * Fixed a bug where helptext on purchased hero accessory wargear wasn't visible.
    * Fixed an issue where a black border would sometimes appear on a garrisonable building.
    * Pressing space bar in a chat no longer results in two spaces entered.


Game Options

    * Fixed a bug where sound for buttons in the Game Options screen would disappear after adjusting brightness.


AI Player improvements

    * Expert and Hard players now provide higher early game pressure through a variety of tier one units.
    * AI players now purchase a variety of wargear for their hero, and take better care not to hurt their economy.
    * AI players now purchase an appropriate amount of generators.
    * AI players will engage the enemy and attack more aggressively than before.
    * AI players are ber at preserving units, and retreat at appropriate times both in melee and ranged combat.
    * AI players are now much better at using unit abilities.
    * AI players will upgrade existing units with a variety of upgrades more intelligently.
    * AI players prioritize capture points in a more intelligent fashion.
    * AI players tech to tier 2 in an appropriate timeframe and purchase later game units based on combat needs.
    * AI players tech to tier 3 and purchases late game units including Carnifexs, predator tanks, fire prisms, etc, based on combat needs.
    * AI players now can flank suppression weapons out of combat.
    * AI players now purchase dead heroes at more appropriate costs.
    * AI players no longer buy and cancel generators when enemies are around.


Campaign

    * Mission briefing speech now only plays the first time a mission is opened.
    * Fixed an issue where the starmap button didn't highlight the first time a player had to travel between planets.
    * The character level up screen now accounts for rewards granted by the mission.
    * Fixed a fatal SCAR error on Angel Gate.
    * Fixed a fatal SCAR error on the first Lictor encounter.


Co-op

    * Added a countdown timer to campaign mission start.
    * Fixed an issue where the other player in a coop games hotkeys were always set to 5.


Localization


    * Added support for Hungarian language.

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